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- Space Empire Elite - Overview


Part 3 - Game Overview

Space Empire Elite (hereafter referred to as SEE) is a simple, yet intricate game. The actual "play" of the game is quite easy - everything follows a natural, logical rhythm and the choices are virtually identical on every turn. What you decide to do at each prompt, however, can greatly affect your Empire, the Empires of others, and other game options that you will be faced with. SEE is almost entirely pure strategy - indeed, it can be compared with Checkers or Chess, where the moves are logical and physically simple, but WHAT YOU DO with each game piece determines the outcome as a whole. Here are your "game pieces" in SEE:

PLANETS - There are three types of planets: FOOD, ORE, and INDUSTRIAL. Food planets are absolutely essential to the functioning of your Empire - after all, you have to feed your hungry population and your fighting forces! ORE planets are your income-producers. You will undoubtedly have many more ORE planets than any other type when you play the game; indeed, if you don't, your Empire will collapse in poverty. Industrial planets, are used to produce goods such as TROOP CLONING, and the production of FIGHTERS, CARRIERS, DEFENSE STATIONS and HEAVY CRUISERS. The percentage of production for each item is set by the player and the produced goods are automatically added to what the player has on hand at the beginning of each turn. The cost of producing each item is approximately 2/3 the cost of buying it. Maintenance costs on Industrial Planets are also half that of ORE or FOOD planets.

When it comes to Planets, you have to keep one important thought in mind: Planets costs money - money to buy, and money to maintain. If you have too many INDUSTRIAL planets and not enough FOOD or ORE Planets, you may be overwhelmed with a starving population that will eventually overthrow your Empire. If you have too many FOOD Planets and not enough ORE Planets, the cost of maintaining the FOOD Planets alone (beyond any food they produce) may be too much to bear. Remember, too, that food and forces can be individually purchased within the game as a commodity. However, food in the Food Common Market (more on that soon) can run out, and you'll need to rely on your own resources to feed your Empire. You'll just have to find your best strategy when it comes to Planets.

SOLDIERS - the least expensive of your fighting equipment, Soldiers are cheap to maintain compared to other forces. Too many however, and you may not be able to feed them all. Too few, and you may be spending more money than you need to on the maintenance of other equipment. (Used for Offense and Defense)

FIGHTERS - Fighters are useful when attacking other players and are the ONLY piece of fighting equipment that is able to do any damage to a DEATH STAR. This is due to the ability of the small fighter craft to penetrate the shields of the DEATH STAR. Fighters are a short range craft so in order to transport them from galaxy to galaxy requires CARRIERS, (another game piece). (Used for Offense and Death Star Attacks only)

CARRIERS - Used to transport Fighters to the battle front, 100 Fighters per Carrier only. Carriers are also used to transport Food, Soldiers, or Credits to other players if you are trading.

DEFENSE STATIONS - Help protect you from enemy attacks. They're relatively inexpensive, and you can't have too many. (Defensive Weapon Only)

GENERALS - One General commands 50 soldiers. In order to use your soldiers, you MUST have enough Generals.

COMMAND SHIP - Your Command Ship is VITAL to your success as an Empire. Without it, your attacks are weakened. Consider an Empire without a Command Ship as like a naval battle force without a flagship. You CAN attack without a Command Ship, but you won't be as effective. The Command ship also helps protect you when you are attacked. To get your Command Ship, you have to build it. You pay a one-time fee, and then the ship is built automatically in 5% increments with each turn you take. For example, it will take you 4 days to build a Command Ship up to 100% status if you are permitted 5 turns a day. When you are attacked, 5% is SUBTRACTED from your Command Ship status. A 100% Command Ship will cause your forces to be 20% more effective.

COVERT AGENTS - Terrorist Operations are a fun and exciting part of Intergalactic SEE. In fact, an entire submenu is devoted to just Terrorist Ops! In order to partake of these activities, you must own Covert Agents. Like Soldiers, Fighters, Defense Stations, etc., Covert Agents are purchased in the market. The more you have, the better off you are, generally speaking.

HEAVY CRUISERS - Yet another fighting piece. These are the "battleships" of your fighting forces. You need them for effective battles, and they help protect you in times of attack. Buy, buy, buy!! (Used for Offense and Defense)

The above 8 "playing pieces" are the basic building blocks of your Empire. How wisely you use them and the proportions you have of each will determine your fate in the game. At this point, I would urge you to review the playing pieces again, and make sure you are completely familiar with each.


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This page is maintained by Daron M. Brewood - NeST Coordinator
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